A WebGL2 flicker fix (#1139) was render-parity-verified on exactly one scenario — the zoom-OUT hold-tiles case that reproduced the original flicker, retained-content 0.19 → 0.79 matching WebGPU — and never on zoom-in or per-frame cost. It shipped an unmemoized per-frame classifyTile run twice per tile plus synchronous uploads, and stuttered with progressively-black fills on a Seoul zoom-in. Reverted 36 minutes later (#1140). A hot-path fix must be verified in its worst regime, not the one that showed the original bug.
A displaced vector layer, a red/blue checkerboard ocean, a 16-gon planet, and intermittent flicker — four user-visible globe defects on WebGL2, and not one root cause in shared code. Every camera rendered correctly on WebGPU. On why a hand-maintained backend twin is scaffolding that must die, and the 20.7 km test witness that keeps its seam from drifting while it lives.
An issue prescribed relocating a context type to kill an adapter-to-adapter dependency edge. By pickup, that mechanism meant reverting a merged refactor. We cut the edge with composition-root injection instead, and locked it with a shrink-only ratchet.
A package extraction moved the render code to a new package. It changed no behavior, so every open bug report's symptom stayed valid — and every report's file:line pointed at a path that no longer existed. The precise-looking part of a report rots first.
A coordinate-space migration carried one assumption — "absolute geometry needs no per-copy shift" — that was true for the globe and false for flat maps. Applied per-renderer, it silently dropped world-copy fan-out path by path. The fix is one ten-line router.
A hand audit of a 16-workspace import graph concluded the backend adapters were clean. It was wrong twice — once because `[a-z-]` doesn't match a `2`, once because `from '…'` can't see a dynamic import. The 166-line CI gate built FROM that audit found the missed edge on its first run.
217 GPURenderPipeline references stood between @xgis/map and backend-neutrality. Most of them turned out not to be pipelines at all — they were labels being matched. Collapsing them to a neutral { label } handle, and how prove-or-refute kept us from doing the wrong migration.
Moving map's render passes behind the RHI one at a time meant two encoders — native and RHI — had to share a single frame and a single submit. Why createCommandEncoder was the wrong tool, and the wrapper that let a native encoder be driven through the RHI interface for one pass at a time.
@xgis/map named backend types in ~700 places. You cannot cut that in one commit and stay honest. The method: sort every reference into layers by how it's actually used, find the one clean move, and prove each slice compiles to identical bytes before the next.
A post-mortem on a refactor that went the wrong way. To strip @webgpu/types from @xgis/map we re-exported the WebGPU types through a barrel — and made the coupling worse, not better. The revert, and the rule that would have caught it up front.
A recursive no-op Proxy let a WebGPU-typed engine boot on WebGL2 by making every native GPU call return a harmless dummy. It also silently swallowed every place a fence was missing. Replacing it with a fail-loud stub — and what the stub screamed about.
The emit path of @xgis/shader-dsl grew a Vite/Webpack-style plugin seam so ship-time transforms compose without weighing on the core — and a build-only subpath so runtime-emit consumers bundle zero bytes of them. The test: dropping in a third transform (call-graph inlining) that touched no core line.
The program index for X-GIS's WebGL2 port: package-enforced backend neutrality, a single shader IR emitting both WGSL and GLSL, and pixel gates instead of promises — with links to the per-subsystem deep-dives. Shared shader math still can't stop pipeline state and target conventions from diverging.